Fs2004 Srtm Global Terrain Map
I'm not actually sure if it's mesh or not. What I'm looking for is a better terrain representation in the FS world. For example: I have been building Area-51 and a lot of the hills around the base are either not there or not represented the way they should be.
I had to flatten the terrain in order to build the base. The dry lake (Groom Lake) wasn't even depicted. I have a sat overlay that puts the dry lake bed there which looks awesome. I use a lot and went to a hill that you can observe Area-51 in real life. I wrote down the coordinates and altitude and put my plane in slew mode to those exact coordinates and height. I was expecting to be at the top of a mountain but I was just floating above the ground with no mountain to speak of.
So mesh or better terrain would help I think. I do have Ultimate Terrain installed though. I just moved my 26 GB install to the FS directory so not sure if UT is there or not. If it has registry dependencies then I would have to reinstall UT. Last edited by CRJ_simpilot; at 12:55 AM. Hi _simpilot, As far as improving stock FS topographical mesh, there are a number of freeware terrain.
That will add data points for things like mountains and hills, but it will not change the texture. As you mentioned, UTX and GEX for FSX (don't know about FS9), changes the texture.
MegaScenery is also great for adding photorealistic scenery. I only fly MegaScenery for FSX now. The FS9 MegaScenery doesn't look as good or perform as well as FSX. BlueSkyScenery has freeware FS9 and FSX scenery. It will give the area the right texture, actually it is a photo on-top of the terrain.
Default FS9 is something like 1200 meters (a data point every 1200 meters). There is a freeware 70m SRTM for the whole world, it is alright. It creates blue holes and slivers in many areas that there is missing data for, but it improves the scenery overall. There is 38m for the US for free for FS9. It improves the terrain even better than the 70m. I wouldn't fly FS9 without it.
There is also 19m freeware mesh for Alaska and Hawaii. Here are the links for the mesh (They are huge downloads, use FlashGet to download each file. You can leave your computer on overnight, set it to download 2 maximum active at a time, or they will become corrupted). You won't regret spending the time to download at least the US. Hills that aren't noticeable stock, become the right size and shape with 38m.
Mountains will be close to same shape as real life. With BlueSkyScenery on-top, it will look photo real (as best as FS9 can do). I switched to FSX from FS9, and I use the latest photoscenery with 10m mesh, it is hard to fly with FS9 now.
For the US 38.2 M Terrain Mesh, search flightsim.com files section for: '/Justin Tyme.' There are 9 pages of files to download.
Skip the 3 combination downloads. They forgot to upload the 4th combination one. Just download each individual part (the combination ones are gigantic, you'll be downloading the same thing twice and missing a part). For the Alaska and Hawaii, search flightsim.com files section.

This is good, but not good enough for coastal areas threatened by global warming. Many areas are shown as being below sea mean level which are shown by local topographic mapping to be above mean sea level. I think Intermap, who supply commercial DEM data, have tried to improve this using NSIDC ground truth. Sep 19, 2017. Fs2004 srtm global terrain download links are externally hosted on extabit.shuttle radar topography mission.welcome to the avsim library. Flight simulation terrain mesh to improve your flying experience.the latest giants fs2017 game update is required for the map to work, this.added global game settings.
I can't remember what it is called. For the 70m world, see: This site has a bunch of mesh: You have to put the in the the FS9 Scenery World Scenery folder (I think, I use FSX now). Someone made for FS9, and included a Viper to fly there. I couldn't find that file anymore, I have it somewhere. The 38. Venditore Vincente Pdf File. 2 m USA mesh I recommended was formally payware.
It doesn't have as many of the blue/sliver areas. All of the FS9 freeware that I've seen has an elevated airport issue at airports where the runway in real life is not even with the ground. Because the airport terrain curves with the earth, FS9 doesn't know how to handle the increased detail, and so it levels out the airport by raising the airport off the ground.
Maybe 5% of the airports you see are affected. Considering that once you are off the runway and flying around mountains that are the right shape, this issue doesn't outweigh the benefits.
Just to clear up a few things. Blue slivers are not caused be bad or missing data. As you move farther away from your plane FS will display the world in lower detail. This includes mesh. The blue slivers are caused at the transition between mesh Level Of Details (LOD).
If you are in an area of the world where the default detail is low and you add high detail mesh you can see the slivers at the transition between the high and low detail. You can limit these by having several different mesh LOD available to the sim. Used to sell a Buffer Mesh to eliminate the slivers, I do not know if it is available anymore. The cliffs shown next to the water body are caused by the water body being in the wrong place, not an error in the mesh. Those cliffs, and elevated/sunken airports, are the result of using higher than default LOD mesh. They are the price you pay to have a world more accurately displayed than what is given to us by default.
Kind of ironic isn't it, we add stuff so FS looks more life-like and get less life-like representation of certain areas. Of course all of that stuff can be fixed, if you have enough time and/or money. Peace, the Bean.
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